Aligning Substance Painter with Unity Rendering Engine was initially a request from the art department. The go...
- DCC Work
- 2024-02-02
- 984
Unreal Engine 5 introduces custom shading models, adds features for cartoon rendering effects, and supports Si...
- UnrealEngine
- 2024-01-14
- 900
Fog system designed for SLG-type games, utilizing a plane rather than vertex or atmospheric fog. It also suppo...
- UnityEngine
- 2024-01-14
- 757
The requirement comes from the art department. Since our SLG-type game has a fixed perspective, average polygo...
- DCC Work
- 2024-02-02
- 698
Mobile Skin,Add custom shading model for unreal.Using SG to achive the mobile skin.add scatter color ,falloffc...
- UnrealEngine
- 2022-08-10
- 1073
Texture baking is implemented with the goal of consolidating various shader effects into a single texture, aim...
- UnityEngine
- 2024-01-14
- 973
The development of character effects based on the Filament rendering engine, because the existing super QQ sho...
- FilamentEngine
- 2022-07-09
- 770
The AI body-driven data input maya character rig and data repair are realized, the Kalman filter is used for ...
- DCC Work
- 2022-07-09
- 815
Decompiling the waterfall effect from Genshin Impact, capturing the required textures and model files from GPA...
- UnityEngine
- 2024-01-14
- 1385