介绍: 这是一个美术的资产检查工具,需求背景是美术同学总是会根据自己的想法做很多超出我们项目限制的事情,比如说模型的面数,贴图尺寸,模型大小,绑定的不规范等等,这些都会导致项目性能会有很多问题造成很多困扰,基于这样...

Aligning Substance Painter with Unity Rendering Engine was initially a request from the art department. The go...

Unreal Engine 5 introduces custom shading models, adds features for cartoon rendering effects, and supports Si...

Fog system designed for SLG-type games, utilizing a plane rather than vertex or atmospheric fog. It also suppo...

介绍: 这个工具主要是将一些DCC出的Mesh动画,比如说布料,流体等转化成VAT来去引擎中使用。目前来说Houdini给了一个解决方案从houdini导出vat贴图和shader,但是使用起来对于美术同学来说不是...

介绍:这个工具主要的目的是将动画转换成序列帧,方便业务层去使用来达到节约性能的要求,工具可以将现有的动画按照用户指定的帧率来去烘焙出对应的序列帧,同时进行图片合并。Introduction:The main purpos...

The requirement comes from the art department. Since our SLG-type game has a fixed perspective, average polygo...

Mobile Skin,Add custom shading model for unreal.Using SG to achive the mobile skin.add scatter color ,falloffc...

This is an extremely performance-enhancing solution, where complex models can be baked into flat slices. The e...

Texture baking is implemented with the goal of consolidating various shader effects into a single texture, aim...