Aligning Substance Painter with Unity Rendering Engine was initially a request from the art department. The go...

Unreal Engine 5 introduces custom shading models, adds features for cartoon rendering effects, and supports Si...

Fog system designed for SLG-type games, utilizing a plane rather than vertex or atmospheric fog. It also suppo...

The requirement comes from the art department. Since our SLG-type game has a fixed perspective, average polygo...

Mobile Skin,Add custom shading model for unreal.Using SG to achive the mobile skin.add scatter color ,falloffc...

Texture baking is implemented with the goal of consolidating various shader effects into a single texture, aim...

Maya Face Rig,Custom Rig,Joint with Blendshape ,use for Film

The development of character effects based on the Filament rendering engine, because the existing super QQ sho...

The AI body-driven data input maya character rig and data repair are realized, the Kalman filter is used for ...

Decompiling the waterfall effect from Genshin Impact, capturing the required textures and model files from GPA...